3/15/2014

Comp Study Sketches

Since most of my  "official illustration are still under NDA" here are a few quick colour/comp studies...mostly on the Iphone/Ipad.  The only PS file here is the Sargent study with which I am experimenting with colour blending FG/BG jitter in my brushes to better blend complements.  Can provide a tutorial if you find interest in the technique...I find it the closest colour blend in PS that matches traditional colour build up in classical medium.

5/31/2013

Gameplay footage

Here's a look at the current alpha footage of Hardware and a painting I did of the Baserunner interior for the video.  Love imagining close quarter spaces and what makes them interesting... the devil is in the details.  If I had more than a day then I would add a lot more to bring out the lived in quality of those little personalized elements.





5/28/2013

Hardware Teaser #3 The Legendary Baserunner

Check out our newest teaser trailer for the Baserunner:
More to come soon...

4/27/2013

Prospector's Guide Teaser

Here's the newest teaser...was fun to wrap my head around the UI design as well.  You can get away with quite a bit just maintaining value relationships that direct the eye and keying in full saturation only where it belongs (that being highlighting what the user is actively engaging).  A good process check while working up the early comps was switching to grayscale to confirm what was really reading.
check it out:
http://www.rockpapershotgun.com/2013/04/26/hardwares-creators-give-us-reasons-to-be-excited/
http://www.youtube.com/watch?v=G37cFbkArlw

4/02/2013

Hardware Teaser

Check out our Teaser trailer for Hardware!  Hats off to the ever talented Aaron Kambeitz, Noah Stacey and Paul Ruskay on audio for bringing this to life in very little time...




2/11/2013

Oil Study

Finally finished setting up the studio space and busted out the oils...it's been almost 3 years since they have seen the light of canvas which is something I plan to remedy.   An hour study started as a landscape and quickly turned into an invented portrait.


10/24/2012

Planet LM-27

One of the many changing faces of the constantly iterative planet LM-27...


8/25/2012

Spacemarine explorations


Some early explorations for Forge World while working at Relic Entertainment on Spacemarine.









8/04/2012

Iphone Sketch #1

Have been addicted to doing quick studies on the Iphone...Love the retina display and just how handy it is to accurately color match something on the spot, even if just to make a note of it for later.
Not to worry there has been lots of concept work in the background but for now I can share this quick one.

4/05/2012

Salvage

Space-wreckage study

2/18/2012

Ipad Sketch #4


Another quick study of Nolan...hard to keep him still without a cartoon on. Played with some Art Rage for the initial build up.

1/06/2012

More Hardware...



Here's a scale establishing image. Tricky selling the massive size...the final art could benefit from some more human scale references.
also a quick Ipad sunset study...and our company website is up and running. Check out


8/19/2011

HARDWARE


Here's some concept art for our first title here at Blackbird Interactive. You can find some more art at longmarchindustries.com.











7/03/2011

Ipad Sketch #3


I know the blog has been without updates for far too long...but rest assured, there is lots of new work waiting for the posting. In the meantime here's another Ipad sketch of Nolan and Buzz watching Toystory 3.

1/03/2011

Ipad sketch #2

another Ipad sketch of little Mason in his now favorite bouncy chair